The pieces of the chessboard are used and move according to the same rules as the game of chess, therefore in the following way:
• The King can only move one square at a time, in 8 directions - forward, backward, to both sides and obliquely;
• The Queen can move in any direction - forwards, backwards (column), left and right (crossbar) or along diagonals - following a straight line and as many squares as she wants;
• The rook can move as many squares as it wants, but only along the columns and ranks (forwards, backwards and sideways to the right or left);
• The Bishop can move as many squares as he wants, back and forth, but only diagonally. Each bishop starts on a square of a different color (white or black), and always rhymes on the squares of that color;
• The movement of the Horse can be explained using the figure of *L*, it moves to all the squares two steps away, but of a different color than the starting square. Knights are also the only pieces that can override all others;
• Pawns can only advance and only one square at a time, they only capture on the squares placed immediately diagonally in front of them.
Each player has 6 pieces, the King, 2 pawns and three pieces chosen from the other 13 available.
The aim of the game is to score in a goal of 4 squares defended by the King. The two goals correspond to the squares C1,D1,E1 and F1 (goal defended by the white King) and to the squares C8,D8,E8 and F8 (goal defended by the Black King).
It is only possible to capture pieces that have possession of the ball, and in this case you gain possession of the ball with your own piece in the square previously occupied by the opponent, it is not possible to capture a piece that does not have possession of the ball.
It is possible to pass the ball according to the possibility of movement of the piece described above, the pawn can pass the ball on the squares located immediately in front of them diagonally.
It is possible to advance with the ball according to the movement possibility of the piece described above, the pawn can only proceed forward one square at a time with the ball.
The King cannot be captured, otherwise a goal is conceded.
The game lasts 45 moves each per half.
Place one piece each on the board in the desired position within your half of the board. White begins.
The King must be placed on one of the 4 squares of his door.
Pawns cannot be placed on the squares of their own door.
The kick-off is at E4 for white and at E5 for black. The first half starts with white, so the ball in the initial position must be placed in the E4 square, the kick-off of the match is given by a white piece placed in the E4 square together with the ball, passing the ball itself to another white piece.
The second half begins with black, therefore the ball in the initial position must be placed in the E5 square and the kick-off of the second half will be given by a black piece placed in the E5 square together with the ball, passing the ball itself to another black piece.
Pawns can be promoted to other pieces if they reach the opposite side of the board.
If with a piece it is possible to go with the ball into one of the 4 squares of the opponent's goal without any opponent piece being able to block the shot then it is possible to score a goal by going with the ball the following move into one of the 4 squares of the goal. When the ball reaches one of the squares of the goal the goal conceded can no longer be avoided. It is also possible to score a goal by catching an opposing piece on their goal line in possession of the ball.
After each goal everything is reset, the game starts again in 6 pieces against 6 to be placed as desired on their part of the board as previously described, the person who conceded the goal starts.
If it remains King against King we start again from mid-field with all the pieces as if a goal had been scored.