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Everyone
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About this app

Training courses are currently usually offered in seminars and workshops, frontal lessons, in-house or externally. The willingness to participate in training courses and to incorporate the learning content is very different, as well as the motivation to exercise training in their own interest and to apply what has been learned sustainably. For most training concepts, employees have to be freed up for a half to full day for training, and for out-of-home training, longer periods of time (access, etc.) are added. This means that the employee is not available for the production process for at least the duration of the training.
As part of this project, a training tool is developed, which increases the motivation of the employees for training and can be used at any time with little effort.
This concept is based on the basic idea of ​​gamification - the application of game-typical elements and processes in non-game context. These typical game elements include experience points, high scores, progress bars, leaderboards, virtual goods or awards, which should motivate the employees to deal with the training content.
Updated on
9 Oct 2019

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region and age. The developer provided this information and may update it over time.
This app may share these data types with third parties
Personal info
No data collected
Learn more about how developers declare collection
Data is encrypted in transit
Data can’t be deleted

What's new

Erstveröffentlichung

App support

Phone number
+492513953372
About the developer
SynComNet GmbH
info@syncomnet.com
Kesslerweg 10 48155 Münster Germany
+49 1573 3108611