4.4
76 reviews
10K+
Downloads
Teacher Approved
Content rating
Everyone
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About this game

Gwakkamole is a game designed to train inhibitory control, a subskill of executive functions. Inhibitory control involves being able to control one’s attention, behavior, thoughts, and/or emotions to override a strong internal predisposition or external lure, and instead do what’s more appropriate or needed (Diamond, 2013).

Players need to smash avocados that have no hat or that tip their hat but avoid smashing avocados with spiky hats or with electric hats.

How does this support learning?
Executive functions refer to a set of top-down, goal-oriented cognitive processes that enable people to control, monitor and plan behaviors and emotions. Miyake and Friedman’s model supports a unity-and-diversity view of EF in that it incorporates the three distinct but related components of EF: inhibitory control, task-switching and updating (Miyake et al., 2000).

What is the research evidence?
Our research suggests that Gwakkamole is an effective way to train inhibitory control. Homer, B.D., Ober, T., Rose, M., MacNamara, A., Mayer, R., & Plass, J.L. (2019). Speed Versus Accuracy: Implications of Adolescents' Neurocognitive Developments in a Digital Game to Train Executive Functions. Mind, Brain, and Education, 13(1), 41–52. DOI: 10.1111/mbe.12189


Research has found that EF is related to performance in literacy and math along with long-term gains in school performance and academic readiness (Blair & Razza, 2007; Brock, Rimm-Kaufman, Nathanson, & Grimm, 2009; St Clair-Thompson & Gathercole, 2006; Welsh, Nix, Blair, Bierman, & Nelson, 2010) and that disparities in EF among preschool children from low-income versus high-income homes may contribute to the achievement gap (Blair & Razza, 2007; Noble, McCandliss, & Farah, 2007).

This game is part of the Smart Suite, created by New York University’s CREATE lab in collaboration with the University of California, Santa Barbara, and The Graduate Center, CUNY.

The research reported here was supported by the Institute of Education Sciences, U.S. Department of Education, through Grant R305A150417 to the University of California, Santa Barbara. The opinions expressed are those of the authors and do not represent views of the Institute or the U.S. Department of Education.
Updated on
30 Aug 2023

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
This app may collect these data types
App activity
Data is encrypted in transit
Data can’t be deleted
Committed to follow the Play Families policy

Ratings and reviews

4.3
68 reviews
SEFRIDIE
17 October 2020
Music distracting, esp when the faint high-pitched tone enters bkgnd. Sounds like distant phone ring or other notification sound. With music off, also lose popping sound when each avocado appears, which makes game much harder. In some levels, avocados in top row wear spiked hats, hats appear above horizon while the rest of figure is below. Low contrast betw spikes and sky makes them much harder to see, causing slowdown and errors relative to bald heads or yellow hats.
5 people found this review helpful
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Julie Van
6 September 2021
I'm 51 years old and play all 3 of your games to keep my brain sharp and better my executive function skills. Very challenging games and benefit even adults for sure!!! Thank you!!!
3 people found this review helpful
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A Google user
4 April 2020
Its really simple and interesting app for all age groups to gain high focus and concentration..
3 people found this review helpful
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What's new

Increased API level support