As is generally known, there are a large number of students who, however
who are advancing in the years/series, do not master the essential knowledge to
a good foundation for teaching and learning.
These difficulties last throughout the school life, making the student
does not have the expected yield, in view of this situation, the aforementioned Project
directs its focus to the curricular components of the Portuguese language and
Mathematics, which are the foundations of schooling, addressing the objects of
essential knowledge for the good performance of the student, and also, uses the game
education as a pedagogical tool to encourage and motivate students to overcome
difficulties that impede the improvement of their learning.
The educational game as a Pedagogical Learning Tool is one of the
resources that help the student to overcome or at least alleviate the difficulties of
learning in a challenging, interactive way, makes the exploration of objects
less complex and easy to understand knowledge, allows active participation in the
learning in a creative and autonomous way.
As it is also one of the digital pedagogical instruments that the teacher can
use with students of this new generation, where technology is part of their daily lives.