Wings of Glory is a 2D side-scrolling World War II aerial combat game where the player takes the role of a U.S. Navy pilot fighting Japanese forces across islands and carrier fleets. The game blends arcade flight combat, mission-based progression, and resource management.
Core Gameplay
Side-scrolling camera that dynamically zooms in and out based on aircraft altitude.
Low altitude = zoomed-in, precise combat
High altitude = zoomed-out, wider battlefield view
Missions are completed by eliminating all enemy forces on islands and ships.
The player can return to their carrier at any time to refuel, repair, and switch aircraft.
Progression & Missions
Structured into naval ranks, from Midshipman to Captain
15 missions total, with increasing difficulty
Each mission includes objectives such as:
Clearing islands of enemies
Destroying bunkers, camps, towers
Defeating enemy aircraft and carrier ships
Completing missions grants extra lives
Aircraft & Loadouts
The game features multiple planes, each with unique stats and weapons:
Mustang Fighter – balanced, rockets & machine gun
Dauntless – slow but durable, bomb-focused
Hellcat – versatile, rockets, bombs, and torpedo
Super Spitfire – extremely fast and agile, low health
F4U Corsair – very tough, heavy payload
All planes have:
Fuel (depletes over time)
Oil (damaged planes leak oil and may crash)
Limited ammunition
Weapons
Machine guns – standard weapon for all targets
Bombs – effective against ground targets
Rockets – for hardened structures like towers
Torpedoes – designed to sink ships
Enemies & Targets
Infantry – low threat, must still be eliminated
Bunkers – release soldiers when attacked
Enemy camps – houses protected by defenses
Shooting towers – highly damaging automated defenses
Enemy aircraft – fighters and torpedo bombers
Enemy carrier ships – heavily defended, require torpedoes
Enemy torpedo bombers are highlighted on the HUD, requiring quick interception to protect the player’s carrier.
Carrier Ships
The U.S. carrier acts as the central hub:
Repairs aircraft
Refuels and restores oil
Allows plane and weapon switching
Must be defended—3 torpedo hits end the game
Enemy carriers host aircraft, turrets, and require torpedoes to destroy
Lives & Failure
Start with 3 lives
Gain +1 life per successful mission
Losing the final plane results in game over
User Interface & Presentation
HUD displays:
Ammo counts
Fuel & oil levels
Score
Front-view camera
Mission completion messages appear on-screen
Menus include:
Rank selection
Aircraft selection
Pause and mission restart options