Freedoom

4.3
18.6K reviews
1M+
Downloads
Content rating
Mature 17+
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About this game

***IMPORTANT NOTICE***

Like this app?

It wouldn't be possible without the support of the Open Source Software community and the cooperation of many software companies, hardware vendors, and independent developers seeking to enter the marketplace.

Nintendo has recently completed legal action (including arrests) against a tool distributor named Uber Chips which could set a dangerous precedent and threaten open source software and the freedom of tech marketplaces.

***END IMPORTANT NOTICE***


Due to changes with the Google Play store, I have been unable to distribute my last update for this app on the store. The update contained a newer version of the Freedoom wad(s) and some language fixes, and is available on GitHub.

Due to the deprecation of the build tools for this app, I have stopped active development. Please check out the GitHub and let me know if you are interested in taking over this project.

While this app will remain free and highly functional for most users, please also check out Beloko's 'DeltaTouch' as an alternative.

Why Freedoom?

While the game engine for everyone's favorite 1993 game and its many sequels are open-source, most of its "assets" including textures, sounds, and game levels are copyrighted.

The Freedoom project offers an alternative, original, and community created set of assets and game levels that are open source. Combined with the open source game engine, this makes for an entirely free and open source game.

In addition, this app is compatible with most fan made "WADs" (game levels) in the idgames archive.

This app is a fork of nvllsvm's GZDoom-Android port

Most custom wads can be played by:
1. place them under Freedoom/config/wads
2. Select the desired wad from the main screen by pressing "Addons", "WADS", then your desired wad
3. press "OK", then select the main game resource file to use (usually freedoom2.wad)
4. press "Launch"
5. start a "new game" as usual, but you will go to custom level instead of the normal first level of the game
6. (alternate) some levels replace other maps than the first one in the game and may require use of a warp command or special launch argument (such as -warp 3 1) to get to it

Full game iwads should be placed in Freedoom/config next to freedoom1.wad and freedoom2.wad

Game mods should be placed in Freedoom/config/mods


DISCLAIMER

This project is not affiliated with Id Software or parent companies, Bethesda, or any relevant publishing companies.

Manual:
https://github.com/freedoom/freedoom.github.io/raw/master/manual.pdf

Freedoom for Android Github:
https://github.com/mkrupczak3/Freedoom-for-Android

Freedoom Github (game assets):
https://github.com/freedoom/freedoom

Critically Acclaimed Add-on Levels:
https://doomworld.com/cacowards/


Installation guide for a popular mod (Brutal):
https://www.youtube.com/watch?v=aJsGg4oRBZU

Cheats:
https://www.youtube.com/watch?v=XjDINwAqpEg&t=3s


How I made this (blog):
https://matthew.krupczak.org/2019/10/20/hawking-my-projects-ii-500000-installs-with-freedoom-for-android/
Updated on
20 Jun 2019

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection

Ratings and reviews

4.4
17.3K reviews
A Google user
20 March 2020
The controls are pretty awkward but I think you can definitely get good with them. It will take some practice though. The default settings are kind of bad, as well. I say turn off freelook to simplify aiming ASAP. I beat the first two levels of PLUTONIA.WAD and then my hands started to hurt. But hey, it worked! And plutonia is no joke!
72 people found this review helpful
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mkrupczak3
20 March 2020
That's a decent tip. In this game engine, vertical aiming is automatic, so you only need to look left and right anyways
A Google user
9 December 2019
Pretty good but has some flaws. Being able to add a dedicated button for everything would be great, some for movement and a lot more buttons for custom buttons, for mods that allow for more than the standard buttons. Also you cant set keybinds for left and right mouse clicks if it were to be changed. And double press to do actions doesn't like to work sometimes, also being able to set any keybind for these would be great as well. Being able to use volume buttons for keybinds would be great too
8 people found this review helpful
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A Google user
8 October 2018
This is a solid port with a few serious issues. -Tweaking both d-pad's sensitivity can be difficult, and especially with movement it means you'll be bumping into walls a LOT. -1.Unless you dump DOOM1 and Doom2's wads into the same folder as the freedom wads, you won't be able to easily use them as the base wad you stack everything else on top of. And the two most damning: -2.There is a way to map additional buttons to actions like reload, crouch, alternate fire, etc. which different wads or gameplay conversions may allow. Here's the problem, something other uses have noted: -3.There is a menu for this with six small circles you can move, which can be mapped to a button in the options menu but from what I have seen, NO way to make these buttons usable during normal gameplay. -4.NO way to save GZDoom config settings, meaning every time that I launch a WAD to play, I have to go back into gameplay options and turn off freelook, and turn on message scaling. This right here is the real reason I don't launch this app too often anymore. EVERY time I launch or resume a WAD, I need to re-map keys (which don't work anyway), re-apply settings, and see if I can even play the wad.
11 people found this review helpful
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What's new

Added 10sectors.wad and 10sectors2.wad, two level packs of close quarters brutality where guns, enemies, and ammo are packed tight. Get ready.