Fall of German Army Group Center 1944 (Operation Bagration). From Joni Nuutinen: by a wargamer for the wargamers since 2011
In the summer of 1944, the German Army Group Center was completely wiped out after the Red Army launched Operation Bagration. Can you maneuver the Germans out of the biggest disaster on the Eastern Front?
The key to the success of Soviet Operation Bagration and the resulting destruction of the German Army Group Center was the difference in mobility: US lend-lease gave the Red Army more trucks than Germany made in the entire war. Suddenly, Soviet rifle divisions moved 200 km per day instead of just 2, so any previous experience Germans had fighting the Red Army was now obsolete. Meanwhile, the German Army Group Center had barely any Panzer or Panzergrenadier divisions left; many units were ordered to sit tight and hold stronghold cities in spite of nearby breakthroughs by the Russians; and Soviet air force and partisans limited movement in the rear areas.
The end result of this difference in mobility was that in less than two weeks, more German men and materiel had been destroyed than at Stalingrad over a year earlier.
Fair warning: Embrace yourself for a difficult initial defensive struggle before there can be any hope of starting to turn the situation around.
“The German generals placed their trust in a topographical symbol indicating an impenetrable swamp, leading them to embrace the mistaken belief that advancing through the swamps would be impossible. However, Russian combat engineers swiftly constructed multiple corduroy log roads across the wetlands. As a result, on the first day of the offensive, the 65th Army managed to breach German defenses by advancing as far as six miles.”
-- Colonel General Pavel Batov
FEATURES:
+ Historical accuracy: Scenario mirrors the historical setup.
+ Settings: Countless options to alter the gaming experience: Change difficulty level, what resource types are in play, hexagon size, Animation, choose icon set for units (NATO or REAL) and cities (Round, Shield, Square, block of houses), turn supporting unit types like Generals/Airforce/Minefields ON/OFF, allow Storms and supply depots for combat units, and much more.
Conflict-Series by Joni Nuutinen has offered well rated Android-only strategy board games since 2011, and even the first scenarios are still updated multiple times each year. The campaigns are based on the time-tested gaming mechanics TBS (turn-based strategy) enthusiasts are familiar with from both the classic PC war games and legendary tabletop board games. I would like to thank the fans for all the well thought-out suggestions over the years which have allowed these campaigns to improve at a much higher rate than what any solo indie developer could dream of. If you have advice how to improve about this board game series please use email, this way we can have a constructive back and forth chat without the limits of the store's comment system. In addition, because I have massive number of projects on multiple stores, it’s just not sensible to spend handful of hours every day going through hundreds of pages spread all over to see if there is a new question somewhere -- just send me an email and I will get back to you as soon as possible. Thanks for understanding!