Spencer Murphy
Solid experience overall. Has an engaging and well thought out storyline with challenges that genuinely gave me a sense of accomplishment. Definitely a little short; I finished in around 2 hours, however, I did need to use the 'answer' keyword once or twice. Like many other reviews, one of my biggest issues was the navigation. Sometimes the keyboard just stopped working, and some puzzles require you to go back and forth from the built-in web browser which can be very cumbersome.
23 people found this review helpful
Tiny Prints
I want more mobile games like this--a single story line, a sense of completion at the end, and something more challenging than a click and point. Challenges I had--phone browser made it difficult to navigate (especially the in game "web" and parts which required a lot of back and forth). Also not a great way to navigate a game using a phone keyboard. Finally, some of the logic jumps weren't really well established.
45 people found this review helpful
A Google user
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I tried to like this game, but ultimately it feels so rudimentary. No doubt my 25+ years experience with Unix colors my reaction, but I'm not expecting a perfect simulation of networking technology here. I'm prepared to accept a Hollywood-ified suggestion of the real thing. But you've gotta give me more to chew on than 5 commands at a time, and only one that makes sense at any given time. The essence of hacking isn't a command line, it's mastering a complex system of imaginary machine parts in your head. A good hacking game would simulate a system that the player learns to manipulate through experimenting with the parts they've learned you recognize. At the first the system must appear dauntingly complex, but as your expertise with the game's system builds you can recognize that your performance is building from your mastery. Unfortunately this game's system is too rudimentary to create these feelings in the player. Two hacking games I recommend are Uplink and Else: Heartbreak(); I don't blame you for publishing a novice effort, but I would fault you for charging for it. I expect a minimum standard of quality this game has not reached. You need feedback from your players now more than you need their $$$.
171 people found this review helpful