A Google user
Oh man. I just completed my first playthrough. Im crying. This made me too emotional, but in the beat way. Pro tip for a good ending? .Just have fun with it. Dont try to pick what option will give you the best ending. It works out best this way. It was such an original story and unlike most text style games, i didnt feel super panicky and rushed. My only complaint is i need more! Pt2 maybe? Especially after that ending.... You guys know what you did...
2 people found this review helpful
A Google user
For a game that relies so heavily on dialogue, I was sad to see that the writing felt so... cringy. The character Beek's way of talking feels pretty off- It's hard to be descriptive and have action in the context of a conversation over 'texting.' It has a lot of potential, but when the 'graphics' (i.e. photos) are something that needs to be bought, the writing should be able to make up for it.
19 people found this review helpful
A Google user
People complaining about having to pay four bucks to see images need to get some perspective. That being said, this game has me hooked. It plays out via texting between you and the main character, with 'photos' thrown in now and then. It's not exactly a "Visual Novel" since it's mostly text, but like any VN you make choices along the way to help shape the story. As you play there are breaks between texting 'periods' that help to make you feel like you really are texting with someone, and I find myself biting at the bit at times wondering 'where are you, what's going on?' and forgetting, at least for a moment or two, that it's a game. I think a reason that is..is because texting is so fundamental to us all now, a way for nearly everyone to communicate, that at a subconscious level it bridges a gap between the game and the player. It's so simple yet so effective. I'd say give it a try. If you don't want to pay to support the game/devs, you don't have to, but a few bucks isn't much to ask.
5 people found this review helpful