dabqu
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The only good mobile app developer I've seen. I've played thru Okay and I've beaten all but 12 of the levels in this game (so far). Minimalistic controls are the foundation for fun and well-designed levels. Some are straightforward yet technically difficult, others will have you rack your brain until "aha" moment. the hardest levels I've spent over an hour on just retrying until I've beaten it, gaining mastery in the physics. The Dark Souls of $3 mobile platformers.
14 people found this review helpful
A Google user
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After spending some more time with it I've noticed that some of the game's biggest flaws seem inconsequential at first, but they really stack up after a while. On the surface it's a fun, creative physics platformer. But it handles like Luigi in Smash Bros, on ice levels. your character has SO MUCH momentum that it's almost impossible to achieve the level of precision it asks from you in later levels. it's ok, but it gets really frustrating. Play one of his other games, like "okay?" instead.
154 people found this review helpful
A Google user
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Very good app. I like this developer a lot. I particularly enjoyed "okay" but the updates made the game worse. My main issue was the change in the sound effects when hitting the panels. I LOVED the drum noises. Seriously. I could not get enough. The original release had a sound scape that had me play multiple times. When the string sounds were added, the game lost its charm. For the string elements in the game those sounds are fine, but the blocks that you hit need to have a more tactile sound.
92 people found this review helpful