Travis A
So far, kinda cute, not bad - my main problem is that it goes from a casual, light run game to a make you insane enough to helicopter your phone into the middle of the street angry game because of the difficulty of the food feud level!! Seriously, Ive tried it FIVE DOZEN times! So if youre going to make an insanely hard level, I dont think its a good idea to lock all the characters behind that said level. I might try it again later, but good job on the game otherwise.
12 people found this review helpful
Hi, thank you for your review. We have updated most of the levels when it comes to difficulty! We have taken into consideration your comments about the Food Feud level and have adjusted it to be more accessible!
Daud Zaidi
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Hi Team, Loving your game just a small feedback. At level 11 there's a tutorial that prompts for three jumps by the stone age woman. But if I follow i keep ending up dead. This is very frustrating as I can't move past this level. If you remove the tutorial or take it forward it would be a massive help! Thanks! P.s I'll give it 5 stars once this is resolved
8 people found this review helpful
Hey Daud, we are sorry to hear you are having trouble with the glide tutorial, we have heard it was unclear for some people, and are actively working on making it clearer, in the meantime, we can clarify here, the tutorial tries to indicate 2 jumps and the glide, which is triggered by holding your finger on the screen while in air.
Luka Savić
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I like this game, and it does deserve 5 stars, however, there's a problem. The controls. I like the idea for double jumping, attacks and jumping and destroying destroyable props, but the swipe controls aren't that good. Sometimes I swipe right, the game makes me jump. I mean it is a good game for sure but I'd appreciate if the game had TOGGLEABLE option to switch between swipe controls AND button controls. (Almost forgot, cutscenes don't work for some reason)
6 people found this review helpful
Hey Luka, thank you for your support with the 5 stars review despite the problems you've listed, starting with the cutscene issue, we have already found the problem pertaining to that and are close to fixing it. When it comes to gestures vs buttons, we have had discussions and are considering major changes or improvements to the current system.