Drive a German submarine U-boat and sink enemy convoys in the most realistic submarine simulator ever!
Submarine 3D Simulator is a simulator game in which you become the captain of a German submarine U-boat during World War II and carry out unlimited submarine operations.
Shoot torpedoes to sink a huge tanker carrying vital supplies and its escorting destroyers.
Use a hydrophone (underwater microphone) to find the enemy's position while hiding from the enemy.
Find the point where the torpedo hit rate is highest based on the enemy's course and speed.
If spotted by the enemy, the tanker will zig-zag anti-submarine ships and the destroyer will go straight ahead while firing at the submarine.
Dive deep underwater where the destroyer's sonar can't reach and wait for the danger to pass.
If you manage to escape the enemy's pursuit, take a good position and sink the enemy ship with torpedoes.
* feature
- Control the submarine with an easy-to-understand and realistic control panel
- Speedy game development with time double speed function
- Realistic graphics with high quality 3D models
- Accurate torpedo launch by T.D.C (Torpedo Data Computer) pursuing realism
- Continue function with auto save function
* how to play
You can start the game by selecting the difficulty level from the top screen and tapping the start button.
When the game starts, first dive to periscope depth and check the direction of the enemy fleet with the listening button.
After confirming the direction of the enemy ship, surface and approach the enemy fleet.
Once you're close enough, take a periscope depth so you don't get spotted by enemy ships, and get even closer to the enemy fleet.
When you can capture the enemy fleet within the torpedo's range (within 5 km), switch to the periscope screen and enter the torpedo specifications with T.D.C.
T.D.C has the following input panel, so input as accurately as possible.
Target bearing: The bearing from your ship to the reference marker. Since it is linked to the direction of the periscope, the target direction is automatically set when the periscope is pointed in the direction of the enemy ship.
Target Speed: The speed of the target ship. Let's grasp the speed of the enemy ship by observing with the observation button while surfacing.
Target Distance: The distance between your ship and the target. Let's check this while floating.
Target heading angle: The bearing of your ship as seen from the target. Use the periscope's zoom function to set the exact value.
After setting the above items, the final torpedo launch angle is set as the gyro angle.
Double check that there are no mistakes in each item, and tap the launch button to launch the torpedo.
The game will be cleared when the number of sinking tons according to the difficulty level is achieved.
When an enemy ship is sunk, the remaining tonnage will be displayed on the upper left message panel.