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Incredibly underwhelmed. You could call it something generic and it'd still be the same game. The historical factor is aite, but they're basically flash cards tags onto each event in game; and they're just a shuffle of the same events in some order so nothing really changes between games. It's just some basic management against RNG. Finally, as others have noted, the rolls are unbalanced making the success or failure of a 2 req more of a 50/50 instead of the 2/1 expected over repeated games.
Christopher Gonzalez
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This one is actually pretty good, and that's rare for a mobile game. It plays like a digital board game (which was probably the point) and it excells at that. The loop itself is pretty simple and revolves around dice rolls. You try and keep all your resources high, and keep enemy factions away. Simple and Sweet.
1 person found this review helpful
Matthew Jaramillo
There's something wrong with the dice roller. I constantly roll 1, which is completely unrealistic compared to rolling d6's irl. This makes it way too difficult to beat the game, even on easy mode. This game would have way more potential if you fixed the dice roller!