
Julian
Pay-to-survive button clicker. Imagine the original Frostpunk but you eventually have to spend money in order to afford materials for essential structures. The "choices" are less about which laws to make or which technology path to take and more about whether or not you want to drop another 1.99 to buy a needed tool that's almost never available outside of the store. Devs, why can't you just sell a normal game? You might not make as much money, but at least you'll have your players' respect.
121 people found this review helpful
We apologize for falling short of your expectations. We're committed to delivering the best experience, and we’ll pass your feedback to our team. We hope to improve soon and make it right!

Chris Dille
Typical mobile game with a quick start, too many bottlenecks past the first sprint, and pervasive microtransactions to bleed your wallet past that. I upgraded my warehouse several times because it's one of the worst limitations, only to have the regular upgrade not increase the slots like it said it should. Pointless. At least it has a neat aesthetic... but then again, if you're looking for a Frostpunk experience, just play Frostpunk. Your money will be better spent.
95 people found this review helpful
We are sorry we failed to impress you. We will try harder next time. Until then, we hope you give us another chance and keep playing our game, because we must game on!

Ian Glazman
A fairly basic, ad riddled citybuilder. I was encouraged by other reviews that said the ads weren't intrusive, but it's pretty clear to me that access to the game is locked behind timed builds you can pay to get out of. I love Frostpunk (300+ hours between the two PC games) and this just ain't it.
3 people found this review helpful