
Larry Ren
Great storyline, great design & style & BGM, great puzzles & logics, except for 1 thing: players can't skip the normal end to directly reach the true end, likewise is the imperfect book sheet, like even if I know what it'd happen after using the key or just randomly trying to click on the sheet, it's still set solid as each part of the whole story. Like it's actually choice-less. Game operation: switching the scene leads to reselecting the items. Repeatedly opening the bag is very redundant.

Random Wingithingy
This game was pretty difficult (since you had so few seemingly abstract clues) and I was forced to use quite a few hints. However, the pieces are all so detailed and interconnected, and the world is very cohesive. There are pieces you'd never expect to be used the way they are. The endings were also all very interesting. Definitely recommend!
20 people found this review helpful

A Google user
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An interesting game, but some logical leaps make it hard to puzzle out what to do next in any way that would make sense in the real world. I wish it was a bit more intuitive, but it's also cool it doesn't hold your hand, and there's a walkthrough if you need it (I did!) Graphics make puzzles that already dont make perfect sense even harder to see and understand. Textures look so similar you can't tell if there is a paper near the wall. Controls are pretty annoying, the arrows are unnecessary.
22 people found this review helpful