500+
Downloads
Content rating
Everyone
Screenshot image
Screenshot image

About this app

A real time fluid simulation based on the Navier-Stokes equations and computed in OpenGL fragment shaders.

On older or budget devices, GPU may perform slow, computations also can be tweaked by changing the "Jacobi iterations" setting.

The app wasn't tested on a tablet, it may behave or look awkwardly on a tablet.

WebGL version: http://mishurov.co.uk/inkling/index.html
Source: https://github.com/mishurov/fluid
Updated on
Jan 2, 2018

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
No data shared with third parties
Learn more about how developers declare sharing
No data collected
Learn more about how developers declare collection

What’s new

Port the engine to Kotlin
Use a fixed size for the GL surface

App support

About the developer
Alexander Mishurov
mishurov@yandex.ru
39A Knyazya Trubetskogo Ulitsa 25 Belgorod Белгородская область Russia 308009
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