Imprint has been rebuilt from the ground up.
A hero mascot now hops the path across the grid, so you watch someone travel instead of watching tiles blink. Hearts give you three tries per run instead of ending you on the first slip. Checkpoints let you pick up where you left off. There's a daily challenge with a streak, a pre-run loadout to spend sparks on, and a board that grows from 3x3 to 5x5 as you climb.