— Pirates: lairs grow from a camp into a fortress and raid your systems.
— Branching events: choices can end in different ways, and some stories continue.
— Diplomacy: truces and pacts, and empires unite against the leader.
— Founding the Gates challenges everyone: every neighbour comes for the builder.
— Manage window: construction, fleets, terraforming and anomalies map-wide.
— Game length: 100, 150 or 250 turns.
— Admiral wounds, ion storms, a stronger AI.
— Fixed a crash in long campaigns.