This was my Christmas assignment for my second year at Event Horizon School!
Your main objective in this arcade style game is to protect the earth from various types of asteroids, each color has a different effect when destroyed and provide you with either advantages or disadvantages.
At the end of the game you will be given a score based on your performance!
The system is entirely state based, with UI and Logic transition between each state of the game (i.e. menu, wave, gameover, etc..), while the enemies are a part of a weighted object pooler, making some enemies much more rarer than others and at least the powerups where implemented via a timed Command depending on the powerup implementation.
Aktualisiert am
18.02.2023