š Object-Oriented Programming ā (2025ā2026 Edition)
šObject-Oriented Programming (2025ā2026 Edition) is a comprehensive syllabus book designed for BSCS, BSSE, BSIT, Software Engineering students, as well as beginner programmers, instructors, and self-learners aiming to master the principles of object-oriented design and development.
This edition blends theory, practical implementation, and modern programming approaches, providing MCQs, quizzes, and examples to strengthen conceptual understanding and coding proficiency. Students will explore classes, inheritance, polymorphism, templates, and GUI development, learning how OOP shapes real-world software systems across C++, Java, and Python.
By bridging academic rigor with project-based learning, this book empowers learners to design modular, reusable, and efficient software systems.
š Units & Topics
š¹ Unit 1: Introduction to Object-Oriented Programming
-Procedural vs Object-Oriented Programming
-Key OOP Concepts: Class, Object, Abstraction, Encapsulation, Inheritance, Polymorphism
-History and Benefits of OOP
-Common OOP Languages: C++, Java, Python
š¹ Unit 2: Classes, Objects, and Encapsulation
-Defining Classes and Creating Objects
-Data Members and Member Functions
-Access Specifiers: Public, Private, Protected
-Encapsulation and Data Hiding
-Static Members and Object Lifecycle
š¹ Unit 3: Constructors and Destructors
-Default and Parameterized Constructors
-Constructor Overloading
-Copy Constructor
-Destructors and Object Cleanup
š¹ Unit 4: Inheritance and Polymorphism
-Types of Inheritance (Single, Multilevel, Hierarchical, etc.)
-Method Overriding
-Virtual Functions and Dynamic Dispatch
-Function and Operator Overloading
-Abstract Classes and Interfaces
š¹ Unit 5: File Handling and Exception Management
-File Streams: Reading and Writing (Text & Binary)
-File Modes and Operations
-Try-Catch Blocks and Exception Hierarchy
-Custom Exception Classes
š¹ Unit 6: Advanced Concepts and Object-Oriented Design
-Composition vs Inheritance
-Aggregation and Association
-Object-Oriented Design Principles (DRY, SOLID)
-Introduction to UML Diagrams (Class, Use Case)
-OOP in Java, C++, and Python ā A Comparative View
š¹ Unit 7: Templates and Generic Programming (C++)
-Function Templates
-Class Templates
-Template Specialization (Full and Partial)
-Non-Type Template Parameters
-Variadic Templates
-Templates in STL (Standard Template Library)
-Best Practices and Common Errors
š¹ Unit 8: Event-Driven and GUI Programming (Optional for Java/Python)
-Event Loop and Event Handling
-Callbacks and Event Listeners
-GUI Components: Buttons, Textboxes, Labels
-Signals and Slots (Qt Framework)
-Event Binding and Handling User Input
-Layout Managers and Widget Placement
-Model-View-Controller (MVC) in GUI
-Multithreading in GUI Applications
-GUI Programming using Qt (C++)
-Best Practices for Responsive GUIs
š¹ Unit 9: Best Practices, Case Studies, and Real-World Applications
-Best Practices for Reusable and Generic Code
-Case Study: Templates in the STL
-Real-World Application: GUI-Based Inventory System
-Security and Performance Considerations
š Why Choose This Book/App
ā
Covers complete OOP syllabus with conceptual and practical depth
ā
Includes MCQs, quizzes, and programming exercises for practice
ā
Explains C++, Java, and Python OOP implementations
ā
Focuses on design principles, real-world applications, and GUI development
ā
Perfect for students, instructors, and professional developers
ā This app is inspired by the authors:
Bjarne Stroustrup ⢠James Gosling ⢠Grady Booch ⢠Bertrand Meyer ⢠Robert C. Martin
š„ Download Now!
Master modern software design and programming with Object-Oriented Programming (2025ā2026 Edition) ā a complete guide to building modular andĀ reusableĀ code.
Aktualisiert am
22.10.2025