- Added Elite Enemies - Two upgraded types of enemies with 4x the base enemy's health, Fire and Ice.
- Added chargers - these are 25% larger versions of an enemy that will charge at the player, and spawn at a rate of 1 in 25 walking enemies.
- Added drifters - these move faster than the base enemy movement type, but overshoot the player's position and slowly turn around, which spawn at a 1 in 3 flying enemies.