+ New riverboat graphic
+ Gold menu viewable even without gold
+ Ironing out kinks caused by variation in events
+ Purchases from gold menu require YES/NO confirmation, as does restocking ammo depot
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Selecting a unit will pop-up any battle results from AI phase. Red B1/B2 tag on black. ON/OFF switch
+ Animation delay before combat result is shown
+ Setting: Confirm moving a resting unit
+ HOF refresh