+ Animation delay before combat result is shown (player side, duration same as animation speed)
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for player
+ Unit Tally shows list of units player has lost
+ Setting: Enable/disable Defensive Combat Dialog showing results from AI phase when a unit with B1/B2 tag selected
+ Bombarding enemy artillery/HQ might result MP-loss
+ Relocated Allow-Moving-Of-Unselected-Unit from DICE-Options to Settings/Unit-Selection
+ HOF cleanup