+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored/small-unit attack, etc. See Change Log
+ Rules for extra MPS in quiet rear area now align more with the conditions used in all games
+ Better way to set up province-area, which may change the borders a bit
+ Free movement on roads blocked if unit has excess MPs already
+ Changed logo to blue horseshoe (better differentiation)