+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored/small-unit attack, extra bonus if defending own supply city, etc
+ Getting extra MPS in quiet rear area now follow more closely the logic used in all games
+ Improved way to calculate province-area, which may change the borders a bit
+ Free road movement blocked if unit has huge number of MPs already