+ Less city bonus in the early turns
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp bonus up), penalty for motorized/armored/smalll-unit attack, extra bonus if defending own supply city, being encircled nulls some bonuses
+ Logic of getting extra MPs in quiet rear area now more along the rules used in other games
+ War Status: Includes number of hexagons the player gained/lost
+ HOF refresh