+ Streamlined rules on how the Soviet units and unit types increase with each mission
+ Campaign: Soviet replacements initially only in the northern third, but with each mission the limit moves southwards. Weak Newly-Raised infantry unit type which gets more common as turns pass
+ Setting: Animation delay before combat result is shown
+ Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black. ON/OFF lever
+ Setting: Confirm moving a resting unit
+ HOF: big cleanup