+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Selecting a unit pop-ups any battle results from AI phase. Marked with red B1/B2 tag on black. ON/OFF selection
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units
+ Campaign: More infighting (loss of MPs), more MPs in secure rear area, AI more focus on major cities
+ Bombarding enemy artillery or HQ might result loss of MPs
+ HOF minor refresh