+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored/small-unit attack, etc
+ AI units should clear away more often if German airborne units dropped on top of them
+ Improved way to calculate province-area, which may change the borders a bit
+ Cost of Mines can do down if not requested for many turns
+ No free movement on road if unit already has excessive number of MPs