+Unit Tally shows what % of combat ended up in: win/draw/loss/escape
+Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black
+AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units
+Setting: Confirm moving a resting unit
+Bombarding artillery/HQ might result loss of MPs
+Setting: Set mine icon to REAL, (triangle) NATO, default
+Moved 1 artillery from reinforcements to start, more MPs in rear
+Frontier & Assault Guards are own unit types
+HOF refresh