Super Happy Park

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À propos de ce jeu

#DEVLOG:
2022 January
I am currently a University student studying Computer Science. This is a game I made in 2 weeks during sem break, I have a lot of fun making this game as well as learning how it works to make the game. The game platform I use to make the game is by using Unity which is free and simple to use, I found a lot of tutorials on Youtube for Unity which is for 2D and 3D then I decide to make a 2D game. Unity is using C# which is something new for me but before this, I learned JavaScript, Python, and C++ so I found that C# is very similar to C++ so I can master it in a short time. First of all, the first step for a game is player movement, so by following tutorials on Youtube I made my first player that can move left and right as well as jump. Then I search on google for free sprite and assets for the game where I found a website named Itch.io that contained many game assets and tools for making the game. I saw many interesting assets on this website and decided to use an asset pack named Pixel Adventure which contained tilesets, players, enemies, and items sprites. But I don't want to straight copy and paste the assets to my game, I modify the assets on the color and eyes with a free online pixel art drawing tool - Pixilart. After the assets are prepared, I can now focus on the game mechanism, first come to my mind is a key door which is a common thing in a platformer game such as pico park that I like to play with my friends, I made a floating key that placed somewhere in the map for the player to grab to open the door, move to next level. I also made the key following the player, yea same as pico park. Next, a platformer game should have traps so I made many different types of traps for the game such as saw moving up and down, spike head also moving up and down don't ask why cause it is bigger and useful in some cases, and simple spiked ball hanging on the wall as well as cannon that shot bullets. Then I realized I haven't added a health system to the players, I decided to set the max, starting lives to 3 which every time player touches the traps, the player loses 1 live. I also made a mushroom enemy that looks very cute which moves left and right but is defeated when the player jumps and lands on it, the same as the mechanism in Mario. After that, I made some puzzles mechanism for the game, something like the button to open the button door, a moveable box that becomes a very main mechanism in the game, it helps the game have more fun and flexible to play as well as moving platform and trampoline for further player movement. Finally, I decided to make a century's biggest boss fight ever maybe and end up with a two-phase boss that is very easy to defeat due to technical problems, I don't have ideas to make an advanced boss also there are just a few tutorials about it out there so simple one will do, at least it still looks good. In conclusion, hope you enjoy playing my first retro platformer game ever made, it is very easy and relaxing to play, maybe there will be an update in the future but not a big chance or I may also make another game, I am kinda interested in RPG game that focused more on exploration so maybe an RPG game in future. I would also like to try something new such as 3D or other platforms like Unreal Engine. That bit far from the topic, so in the end, I want to say thank you for playing my game if you did else go play it now. Thank you, bye.
Date de mise à jour
31 mai 2022

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Nouveautés

Bug Fix:
• Fixed jump button delay