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Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran
Capture d'écran

À propos de ce jeu

Battle of Tarawa 1943 by Joni Nuutinen is a turn based strategy game set on the Pacific theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


It would take one million men one hundred years to conquer Tarawa
-- Japanese commander Keiji Shibazaki

In Operation Galvanic the U.S. Marines tried to conquer it in much less time, with much less men.

You are in command of the U.S. Marine forces tasked with carrying out an amphibious assault on Betio, which was the largest island in the Tarawa Atoll in spite of being only 0.59 square miles.

Tarawa, located in the Gilbert Islands, was needed as a forward air base for future operations in the Pacific, giving the U.S. Marine Corps an opportunity to put to the test its doctrine on how to execute an amphibious assault against a fortified atoll.

Several challenges immediately emerged: the U.S. naval bombardment created so much smoke that all visibility was lost, and the coral reefs shredded both the landing plans and boats (resulting in the founding of the U.S. Navy Underwater Demolition Teams, the precursor of the U.S. Navy SEALS).

In spite of the nightmare start, the U.S. Marines gallantly waded on the beaches in several locations, only to discover that they were in the middle of fortified Japanese positions, which had survived the week of aerial attacks surprisingly well.

The only option left for the U.S. Marines, squeezed between the reef maze and fortifications, was to keep the costly assault going against the men of the Imperial Japanese Navy, who knew they had nowhere to fall back to on this tiny island.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical order of battle by both American and Japanese troops.

+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Strategic Depth in AI: Instead of employing a simplistic linear approach towards the target, the AI adversary exhibits a multifaceted nature, tactfully navigating between overarching strategic objectives and executing smaller-scale maneuvers such as enveloping nearby units.


"Last week some 2,000 or 3,000 United States Marines, most of them now perished or wounded, gave the nation a name to stand beside those of Concord Bridge, the Bonhomme Richard, the Alamo, Little Bighorn, and Belleau Wood. The name was Tarawa."
— Robert Sherrod, "Report On Tarawa: Marines' Show" Time magazine war correspondent, 6 December 1943
Date de mise à jour
8 nvb 2024

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Nouveautés

+ Bombarding Japanese artillery or HQ might result loss of MPs
+ Animation delay before combat result is shown (player side)
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more variety & unit-type-base logic for route selection
+ Unit Tally tracks what percentage of combat did end up in: win/draw/loss/escape for the player
+ Unit Tally shows list of units the player has lost
+ The size of the zoom buttons is now fixed
+ HOF minor refresh