+Australian & NZ units into Australian Infantry unit type
+Unit Tally shows what percentage of combat ended up in: win/draw/loss/escape
+Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag
+Bombarding enemy artillery might result loss of MPs
+ A bit more resources, the last reinforcements arrive few turns earlier, tweaking combat strength and HP of unit types
+Reduce Supply Convoys setting now has a bigger range of options
+Icons: More contrast
+Much more: See Change Log