100+
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ବିଷୟବସ୍ତୁ ମୂଲ୍ୟାଙ୍କନ
ସମସ୍ତେ 10 ବର୍ଷରୁ ଅଧିକ
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି
ସ୍କ୍ରିନସଟ୍ ଛବି

ଏହି ଗେମ ବିଷୟରେ

Battle of Tarawa 1943 by Joni Nuutinen is a turn based strategy game set on the Pacific theater during the Second World War. From Joni Nuutinen: by a wargamer for the wargamers since 2011


It would take one million men one hundred years to conquer Tarawa
-- Japanese commander Keiji Shibazaki

In Operation Galvanic the U.S. Marines tried to conquer it in much less time, with much less men.

You are in command of the U.S. Marine forces tasked with carrying out an amphibious assault on Betio, which was the largest island in the Tarawa Atoll in spite of being only 0.59 square miles.

Tarawa, located in the Gilbert Islands, was needed as a forward air base for future operations in the Pacific, giving the U.S. Marine Corps an opportunity to put to the test its doctrine on how to execute an amphibious assault against a fortified atoll.

Several challenges immediately emerged: the U.S. naval bombardment created so much smoke that all visibility was lost, and the coral reefs shredded both the landing plans and boats (resulting in the founding of the U.S. Navy Underwater Demolition Teams, the precursor of the U.S. Navy SEALS).

In spite of the nightmare start, the U.S. Marines gallantly waded on the beaches in several locations, only to discover that they were in the middle of fortified Japanese positions, which had survived the week of aerial attacks surprisingly well.

The only option left for the U.S. Marines, squeezed between the reef maze and fortifications, was to keep the costly assault going against the men of the Imperial Japanese Navy, who knew they had nowhere to fall back to on this tiny island.


FEATURES:

+ Historical accuracy: Campaign mirrors the historical order of battle by both American and Japanese troops.

+ Thanks to in-built variation and the game's smart AI technology, each game provides a unique war gaming experience.

+ Strategic Depth in AI: Instead of employing a simplistic linear approach towards the target, the AI adversary exhibits a multifaceted nature, tactfully navigating between overarching strategic objectives and executing smaller-scale maneuvers such as enveloping nearby units.


"Last week some 2,000 or 3,000 United States Marines, most of them now perished or wounded, gave the nation a name to stand beside those of Concord Bridge, the Bonhomme Richard, the Alamo, Little Bighorn, and Belleau Wood. The name was Tarawa."
— Robert Sherrod, "Report On Tarawa: Marines' Show" Time magazine war correspondent, 6 December 1943
ଗତ ଅପଡେଟର ସମୟ
ଜୁଲାଇ 31, 2024

ଡାଟା ସୁରକ୍ଷା

ଡେଭେଲପରମାନେ ଆପଣଙ୍କ ଡାଟାକୁ କିପରି ସଂଗ୍ରହ ଏବଂ ସେୟାର କରନ୍ତି ସେହି ଧାରଣା ସହିତ ସୁରକ୍ଷା ଆରମ୍ଭ ହୁଏ। ଆପଣଙ୍କ ବ୍ୟବହାର, ଅଞ୍ଚଳ ଏବଂ ବୟସ ଆଧାରରେ, ଡାଟା ଗୋପନୀୟତା ଓ ସୁରକ୍ଷା କାର୍ଯ୍ୟପଦ୍ଧତିଗୁଡ଼ିକ ଭିନ୍ନ ହୋଇପାରେ। ଡେଭେଲପର ଏହି ସୂଚନା ପ୍ରଦାନ କରିଛନ୍ତି ଏବଂ ସେ ସମୟାନୁସାରେ ଏହାକୁ ଅପଡେଟ କରିପାରନ୍ତି।
ତୃତୀୟ ପକ୍ଷଗୁଡ଼ିକ ସହ କୌଣସି ଡାଟା ସେୟାର କରାଯାଇନାହିଁ
ଡେଭେଲପରମାନେ କିପରି ସେୟାରିଂର ଘୋଷଣା କରନ୍ତି ସେ ବିଷୟରେ ଅଧିକ ଜାଣନ୍ତୁ
ଏହି ଆପ ଏଇ ଡାଟା ପ୍ରକାରଗୁଡ଼ିକ ସଂଗ୍ରହ କରିପାରେ
ଆପ କାର୍ଯ୍ୟକଳାପ ଓ ଆପ ସୂଚନା ଏବଂ ପରଫରମାନ୍ସ
ଟ୍ରାଞ୍ଜିଟ ସମୟରେ ଡାଟା ଏନକ୍ରିପ୍ଟ କରାଯାଇଥାଏ
ଡାଟା ଡିଲିଟ କରାଯାଇପାରିବ ନାହିଁ

ନୂଆ କଣ ଅଛି

+ Setting: Double Sasebo (Naval Infantry) (3 more units in play)
+ Selecting a unit pop-ups any defensive battle results from AI phase. Red B1/B2 tags
+ Tweaking combat in city
+ Setting: Enable/disable Defensive Combat Dialog showing results from AI phase when a unit with B1/B2/B3 tag selected
+ Setting: Set minefield icon to REAL, (triangle) NATO, default
+ New way to calculate province-area, may change borders a bit
+ Setting: Confirm moving a resting unit
+ Better contrast
+ HOF cleanup

ଆପ ସପୋର୍ଟ

ଡେଭେଲପରଙ୍କ ବିଷୟରେ
Cloud Worth Joni Nuutinen
alephh@gmail.com
Kauppakatu 8A 7 55120 IMATRA Finland
+358 50 3092309

Joni Nuutinen ଦ୍ୱାରା ଅଧିକ