+ Setting: Double Japanese Tanks
+ Event: Added surprise parachute landing of Japanese Giretsu Kuteitai airborne commandos (assumed to gone perfectly to make sense on the scale of the map, there is some variation)
+ Animation delay before combat result is shown (player side, delay duration is the same as animation speed if delay is ON)
+ Setting: Enable/disable Defensive Combat Dialog
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Setting: Confirm moving a resting unit