+ Animation delay before combat result is shown (player side)
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape for the player
+ Bombarding enemy artillery or commander might result MP-loss
+ AI: Summer 2024 update: Higher priority vs dugouts/mines/support-units, more unit-type-base logic
+ Fixes: Excessive riots/uprisings, east-west flip of army names, ammo depot created in east-coast drifts less to west, tweaking army names, front-length stat, missing initial ammo depots