+ City bonus applies less during the first turns in this particular scenario
+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small unit, bonus if defending supply city, being encircled nulls some bonuses
+ War Status: Reports number of hexagons player gained/lost in last turn
+ Campaign: Less combat-draws during the first turns