+ Added few Allied antitank gun units (setting to disable the unit type for the player)
+ Resource Depots stepped a bit left/west, speeding up build-up to get the action going sooner
+ Bombarding enemy artillery or HQ might result loss of MPs
+ Animation delay before combat result is shown
+ Selecting a unit pop-ups any battle results from AI phase. Red B1/B2 tag on black
+ Unit Tally tracks what % of combat did end up in: win/draw/loss/escape
+ Setting: Confirm moving a resting unit