+ Tweaking combat in city: Factors for bonuses: distance to own city (both sides), size of the city (defense), setting (ramp the bonus up), penalty for motorized/armored attack, penalty for attacking with a weak/small/low-quality unit, extra bonus if defending own supply city, etc
+ The rules for getting extra MPs in quiet rear area unified with other games
+ No free movement on roads if the unit already has excessive number of MPs
+ Triangle shaped minefield graphic for the NATO icon set