UnityAndroidIl2cppPatchDemo

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Mayelana nalolu hlelo lokusebenza

Ihlukile kuzixazululo ezikhona ze-hotfix, ayizisi izilimi ezingasasebenzi (nje i-UnityScript, c#...) futhi ayinayo imingcele ekuhleleni nasekubhaleni ikhodi ye-Unity. Ungangeza noma yiziphi izingxenye ze-Components ku-GameObjects ekusethweni kwangaphambili nasezigcawini, kungakhathaliseki ukuthi zidinga ukuhlelwa noma cha, zingashintshwa zonke, futhi akukho ukumakwa okwengeziwe okudingekayo. Ngamafuphi, ngaphansi kwalesi sixazululo, zonke izinsiza ze-Unity kanye nemibhalo ingabuyekezwa ngokushisa.
Lolu hlelo lokusebenza (okuhlanganisa namamojula angaphansi) luwumthombo ovulekile ngaphansi kwelayisensi ye-MIT.

Isitolo Sempahla Yobumbano: https://assetstore.unity.com/packages/essentials/tutorial-projects/unityandroidil2cpppatchdemo-131734
I-GitHub: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo
Kubuyekezwe ngo-
Jul 17, 2025

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Yini entsha

这是Unity Android APP il2cpp热更完美解决方案的开源Demo.
GitHub: https://github.com/noodle1983/UnityAndroidIl2cppPatchDemo
Unity Assets Story: https://assetstore.unity.com/packages/essentials/tutorial-projects/unityandroidil2cpppatchdemo-131734.

和现有的热更解决方案不同的是,他不会引入多余的语言(只是UnityScript,c#...),对Unity程序设计和编码没有任何限制。你可以在预置和场景里的GameObject上添加任何的Compnents组件,需要序列化的和不需要序列化的,他们都是可以热更的,也不需要做额外的标记处理。简而言之,在此方案下,Unity的所有资源和脚本,都是可以热更的。

Ukusekelwa kwe-app

Mayelana nonjiniyela
卢东
noodle1983@126.com
China
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