Visual Math 4D

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4.4
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Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini
Isithombe sesithombe-skrini

Mayelana nalolu hlelo lokusebenza

I-Visual Math 4D: I-Ultimate Graphical Calculator

I-Visual Math 4D iyisibali esinamandla esinesithombe esiklanyelwe ukukusiza ubone ngeso lengqondo futhi uxazulule izibalo zezibalo kalula. Isekela izilinganiso ezibanzi, ezihlanganisa i-spherical, parametric, polar, Cartesian, kanye nezibalo ezingacacile, ezingabonwa futhi zenziwe opopayi kukho kokubili i-2D ne-3D. Ukwengeza, ungahlela futhi uphilise izinkambu ze-vector ku-2D ne-3D.

Izici Eziyinhloko:

Rarulula zibalo futhi ubone ngeso lengqondo ukuphambana kwazo
Imisebenzi ye-Plot Cartesian enamaphuzu okuhlangana
Isakhiwo semisebenzi ye-polar neyindilinga
Isakhiwo sezibalo zepharamitha
Isakhiwo semisebenzi eyinkimbinkimbi (ebonisa izingxenye zangempela nezicatshangelwayo)
Hlela izinkambu ze-vector ku-2D ne-3D
Hlela izibalo ezingacacile ku-2D naku-3D
Ama-contours wesakhiwo semisebenzi
Sebenza ngezinombolo eziyinkimbinkimbi
Bamba ama-vector kanye nomatikuletsheni
Khiqiza amathebula eqiniso nenani
Sebenzisa imisebenzi ye-trigonometric ne-hyperbolic
Chaza imisebenzi ehlukene
Sebenzisa imisebenzi ye-logarithmic
Sebenzisa ama-opharetha anengqondo nakanambambili
Bala okubalulekile okuqondile
Yenza okuphuma kokuphuma ku-n-th
Finyelela imisebenzi yezibalo
Sebenzisa izilinganiso ezingokomzimba nezezibalo ezinamayunithi
Gqwayiza okuguquguqukayo kokuboniswa okuguquguqukayo
Yabelana ngokuqukethwe nezinye izinhlelo zokusebenza
Alukho uxhumano lwe-inthanethi oludingekayo
I-Visual Math 4D isebenziseka kalula futhi ilungele abafundi nonjiniyela abadinga ukubona ngeso lengqondo futhi baxazulule izibalo eziyinkimbinkimbi zezibalo.

Hlola amandla ezibalo nge-Visual Math 4D!
Kubuyekezwe ngo-
Feb 26, 2019

Ukuphepha kwedatha

Ukuphepha kuqala ngokuqonda ukuthi onjiniyela baqoqa futhi babelane kanjani ngedatha yakho. Ubumfihlo bedatha nezinqubo zokuphepha zingahluka kuye ngokusebenzisa kwakho, isifunda, nobudala. Unjiniyela unikeze lolu lwazi futhi angalubuyekeza ngokuhamba kwesikhathi.
Ayikho idatha eyabiwe nezinkampani zangaphandle
Funda kabanzi mayelana nendlela onjiniyela abaveza ngayo ukwabelana
Ayikho idatha eqoqiwe
Funda kabanzi mayelana nokuthi onjiniyela bakuveza kanjani ukuqoqwa

Izilinganiso nezibuyekezo

4.4
928 izibuyekezo

Yini entsha

Updated contour plot and some bugfixes

Ukusekelwa kwe-app

Mayelana nonjiniyela
Ronny Weidemann
info@appnova.de
Wiesbadener Str. 82 12161 Berlin Germany
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