Uhlelo lokusebenza liyi-handbook ephelele ye-Computer Graphics ehlanganisa izihloko ezibalulekile, amanothi, izinto zokwakha, izindaba kanye namabhulogi esikoleni. Landa uhlelo lokusebenza njengezinto zokubhekisela kanye nencwadi yedijithali yezinhlelo ze-computer yesayensi yobunjiniyela kanye nezifundo ze-degree.
Lolu hlelo lokusebenza oluwusizo lubhala izihloko ezingu-100 ngamanothi anemininingwane, imidwebo, ukulinganisa, amafomula kanye nemininingwane yenkambo, izihloko zihlelwe ezinhlukweni ezingu-5. Uhlelo lokusebenza kufanele lube nakho kubo bonke abafundi besayensi nobuchwepheshe.
Uhlelo lokusebenza lunikeza ukubuyekezwa okusheshayo nokubhekisela ezinhlokweni ezibalulekile ezifana namanothi okuningiliziwe ekhadini le-flash, kwenza kube lula futhi kusebenzise umfundi noma ochwepheshe ukumboza isilabhabusti yesikole masinyane ngaphambi kokuhlolwa noma ukuxoxisana ngemisebenzi.
Landelela ukufunda kwakho, setha izikhumbuzi, hlela izinto zokutadisha, engeza izihloko ezizithandayo, wabelane ngezihloko ezokuxhumana nabantu.
Ungabuye ubhulogi mayelana nobuchwepheshe be-engineering, imishini emisha, ubuchwepheshe bokuqala, umsebenzi wokucwaninga ekolishi, izibuyekezo zesitatimende, izixhumanisi ezifundisayo ezifundweni zemfundo kanye nezinhlelo zemfundo ezivela kwi-smartphone yakho noma ithebhulethi noma ku-www.engineeringapps.net/.
Sebenzisa lolu hlelo lokusebenza oluwusizo lobunjiniyela njengesifundo sakho, ibhuku ledijithali, umhlahlandlela wokubhekisela we-syllabus, impahla yenkambo, umsebenzi wephrojekthi, ukwabelana ngemibono yakho kubhulogi.
Ezinye zezihloko ezihlanganisiwe kuhlelo lokusebenza ziyi:
1) Isingeniso kwi-Computer Graphics
2) Umlawuli wevidiyo
3) Izibhamu ze-Cathode-Ray (CRT)
4) I-Shadow - Mask CRT
5) Abahloli bamabala be-CRT
6) Ukuboniswa kwe-Raster Scan
7) Izinhlelo ze-Randam Scan
8) Okungahleliwe kwe-Scan display Processor
9) Ukuqhathanisa phakathi kwe-raster ne-vector ihluzo
10) Abahloli bamabala be-CRT
11) Izibhamu Zokugcina Ezokubuka-ngqo
12) Izibonisi zePlat-Panel
13) Amadivaysi okubuka amathathu-dimensional
14) Amadivayisi amathathu amathathu
15) Amadivayisi wokufaka
16) Amadivaysi Okubamba Kakhulu
17) Isofthiwe yezinhlamvu
18) Ukumelela Ukuhlela
19) Imisebenzi Yemidwebo
20) Izibonisi zePlasma
21) Amadivaysi okubonisa ividiyo
22) Amazinga weSoftware
23) Uhlelo lokuxhumanisa
24) I-LCD (I-Crystal Display Display)
25) I-LED (i-diode ekhanyayo)
26) I-SVGA (I-Super Video Graphics Array)
27) Ibanga phakathi kwe Point, Line kanye neVectors
28) I-Video Graphics Array (i-VGA)
29) Abaxhumanisi bePolar
30) Izixhumanisi Zedivayisi Ejwayelekile
31) Amaphuzu nemigqa
32) Umdwebo wokudweba i-Algorithm
33) Izingxenye Zomugqa
34) Imigqa
35) I-Digital Differential Analyzer (i-DDA)
36) Umdwebo wokudweba i-Algorithm ye-DDA
37) I-DDA ye-Symmetrical (i-Digital Differential Analyzers)
38) I-DDA Algorithm eyengeziwe
39) i-Ellipse
40) I-Bresenham's Line Ukudweba I-Algorithm 41) I-algorithms efana ne-line
42) I-Frame Buffer
43) Umsebenzi womugqa
44) Umjikelezo weDivaysi
45) Impahla yemibuthano
46) i-algorithm yomjikelezo we-midpoint yokudweba umbuthano
47) AMA-ALGORITHI ELLIPSE-KUKHULUMA
48) I-MIDPOINT ELLIPSE ALGORITHM (iBresenham \ 's Circle Algorithm)
49) Amanye amajika
50) Izindlela ezehlukene zokumela ijika
51) Imiklamo yemisebenzi
52) I-PARALLEL I-ALGORITHMS YOKUPHILA
53) I-DDA ALGORITHM YOKUPHILA
54) Umzila oqondile odweba i-algorithm
55) ukuqhubeka isimo esimweni
56) I-convex hull impahla yendilinga
57) Iskripthi ye-scan ye-line igcwalise i-algorithm
58) I-Pixel ikhuluma futhi iphikame i-geometry
59) I-Pixel ikhuluma futhi inqabe iJometri
60) Izindawo ezigcwele izindawo ezigcwele
61) Amakhomithi
62) Ukusebenza Okumqoka
63) Iphayiphi ye-Graphics
64) I-Graphics Primitives
65) Amaphakheji wePlasma
66) I-Algorithms Ebonakalayo Yobuso
67) imfanelo yomugqa
68) Ububanzi bomugqa
69) Izinketho zePen and Brush emigqeni
70) Isici se-Curve
71) Indawo yokugcwalisa indawo
72) Isici sesici sefonti
73) UKUQHUBEKA KWABANTU ABAFUNDA KWEZIKHATHI
74) Imisebenzi yokucwaninga
75) Amazinga ombala nesisindo segrey
76) Amaphikseli we-Pixels ne-Frame kanye namagatsha we-Lines
77) Ukuhleleka kokukhomba
78) UKUBHALISA
79) Ukuguquka
80) Ukuguqulwa kokuguquguquka kokusebenza esithombeni
81) Ukulinganisa
Isihloko ngasinye siphelele ngemidwebo, ama-equations kanye nezinye izinhlobo zezethulo ezibonisa imidwebo yokufunda okungcono nokuqonda okusheshayo.
I-Computer Graphics iyingxenye yesayensi yekhompyutha, izifundo ze-software engineering engineering kanye nezinhlelo zezobuchwepheshe zezobuchwepheshe zamayunivesithi ahlukahlukene.
Kubuyekezwe ngo-
Jan 31, 2019