I-Gameplay Mechanics:
Umakhenikha oyinhloko "we-Visual Memory Blinks" ukuqaphela okubonakalayo okusheshayo kanye nenselele yenkumbulo. Emzuliswaneni ngamunye, inani lama-apula, izihlahla, inhlanzi, imoto, Indiza (isb., okubomvu nokuluhlaza) kuboniswa esikrinini isikhathi esifushane kakhulu, esingashintshi—"ukucwayiza." Ubuningi bombala ngamunye buyahlukahluka ukusuka kokuyindingilizi kuye kondingilizi.
Inhloso Eyinhloko:
Umgomo womsebenzisi uwukubona ngokushesha nangokunembile isikrini phakathi nesibonisi esifushane futhi ukhombe ukuthi yimuphi imibala emibili ebekhona enombolweni enkulu.
Uhlelo lokushaya amaphuzu:
Ngemuva kokuthi isibonisi sesinyamalele, umsebenzisi uyalwa ukuthi akhethe umbala omningi. Uma impendulo yomsebenzisi iyiqiniso (ilungile), isikolo sabo siyakhuphuka. Impendulo engalungile noma egejiwe ivamise ukuthi kungabikho maphuzu anikezwayo kulowo mjikelezo.
Kubuyekezwe ngo-
Mey 27, 2026