Mayelana nesicelo
I-Visual Programming Jobsheet wuhlelo lokusebenza oluhlinzeka ngeqoqo lamaphepha omsebenzi ngefomethi ye-PDF yezifundo ze-Visual Programming practicum. Lolu hlelo lokusebenza lwenza kube lula kubafundi ukuthi bafinyelele izinto zokufunda ezihlobene nezingxenye ze-Swing GUI, ukudala imidlalo elula, nokuxhumana phakathi kwezinto.
Ngokubonisa okulula nokuzulazula okunembile, abafundi bangakwazi ukufunda amashidi emisebenzi kalula futhi baqonde imiqondo yokuhlela esekelwe ku-GUI ku-Java.
Izici Eziyinhloko
✅ Ukufinyelela Okungokoqobo Kumashidi Emisebenzi
Wonke amaphepha emisebenzi atholakala ngefomethi ye-PDF futhi angavulwa ngokuqondile kuhlelo lokusebenza.
✅ Ukuhamba Okulula & Isixhumi Esibonakalayo Esilula
Abasebenzisi bangathola ngokushesha futhi bavule ishidi lomsebenzi abalifunayo.
✅ Impahla Eyakhiwe Futhi Ephelele
Amashidi omsebenzi amboza imiqondo eyisisekelo ukuya kwethuthukile ku-Visual Programming.
✅ Ukufinyelela ungaxhunyiwe ku-inthanethi
Amashidi omsebenzi angafinyelelwa ngaphandle koxhumano lwe-inthanethi uma eselandiwe.
✅ Usayizi Okhanyayo Nokusebenza Okufanelekile
Lolu hlelo lokusebenza alusindi futhi lusebenza kahle kumadivayisi ahlukahlukene we-Android.
Uhlu Lwamashidi Emisebenzi
Lolu hlelo lokusebenza luhlinzeka ngamashidi emisebenzi ayi-8 anezihloko ezilandelayo:
1️⃣ Isingeniso - Izisekelo zohlelo olubonakalayo nesingeniso endaweni yokusebenza.
2️⃣ I-Swing Components (1) – JFRAME, JDIALOG, JPANEL, JLABEL, JBUTTON,
JTEXTFIELD.
3️⃣ I-Swing Components (2) – OPTIONPANE, JTEXTAREA, JCHECKBOX,
JRADIOBUTTON, JCOMBOBOX, JPASSWORDFIELD.
4️⃣ Izingxenye Ze-Swing (3) – JSPINNER, JSLIDER, JPROGRESSBAR.
5️⃣ Izingxenye Ze-Swing (4) - JTABLE.
6️⃣ Izingxenye Ze-Swing (5) – JMENUBAR, JMENU, JMENUITEM,
JSEPARATOR.
7️⃣ I-TicTacToe Game Creation - Yakha umdlalo olula usebenzisa i-Java Swing.
8️⃣ I-Inter-Object Communication – Izisekelo zokuxhumana phakathi kwezinto ezinhlelweni ezisekelwe entweni.
Izinzuzo Zohlelo Lokusebenza
📌 Iyasebenza Futhi Kulula Ukuyiqonda Indaba
Iphepha lomsebenzi liklanywe ngezinyathelo ezihlelekile nezibonelo ezicacile.
📌 Isekela Ukufunda Okuzimele
Abafundi bangafunda ngokwezidingo zabo kanye nesikhathi.
📌 Inkomba ye-Practicum
Ifanele ukusetshenziswa njengomhlahlandlela ezifundweni ze-Visual Programming.
Ubani ofanele ukusebenzisa lolu hlelo lokusebenza?
🔹 Abafundi abenza izifundo ze-Visual Programming.
🔹 Abafundisi abafuna ukunikeza izithenjwa ezengeziwe zabafundi.
🔹 Abasaqalayo abafuna ukufunda uhlelo lwe-GUI olususelwa ku-Java.
Indlela Yokusebenzisa Isicelo
1️⃣ Vula uhlelo lokusebenza lwe-Visual Programming Jobsheet.
2️⃣ Khetha ishidi lomsebenzi ofuna ukulifunda.
3️⃣ Chofoza ukuze uvule ifayela le-PDF.
4️⃣ Sebenzisa isici sokusondeza nokuskrola ukuze ufunde ngokunethezeka.
5️⃣ Vala idokhumenti lapho usuqedile bese ukhetha elinye ishidi lomsebenzi njengoba kudingeka.
I-Visual Programming Jobsheet iyisixazululo esisebenzayo sabafundi abafuna ukufunda izinhlelo ezibukwayo kalula. Ngokuqukethwe okuphelele, ukufinyelela okungaxhunyiwe ku-inthanethi, nokuzulazula okulula, lolu hlelo lokusebenza luyithuluzi elikahle lokuqonda imiqondo yokuhlela ye-GUI esekwe ku-Java.
🚀 Landa manje futhi uqale ukufunda i-Visual Programming kalula! 🚀
Kubuyekezwe ngo-
Mas 12, 2025