Absolutely loved it. A perfect representation of what you might witness in a real zombie apocalypse with very fun and gruesome game play. Mdickies games are improving greatly and this has to be one of the best. However there should be minor changes in future games. For instance you should be able to talk to the NPCs rather than waiting for them to talk to you and maybe a few other additions. But all in all, i love this game and would recommend it to anyone. 5 stars for sure
The game needs a chat system and could the players who doesn't have the full game use the closet to customize our character of our choice? I love the game but what about making your fans happy. At least do something that will make the gamers feel just as happy as the people who have the full game. Thank you and have a nice day.Oh yeah and can you put the hero's in the game as well or just make a Christmas super city game.
Controls are wonky, AI is terrible, game doesn't feel like a zombie themed game because everyone is attacking everyone and not just the zombies. Too many ads and some of them freeze so I have to restart the game or force stop it to continue. Needs a lot of work. Definitely the worst of the MDickie games. Has some interesting new features though such as the combining objects together.
Ads are getting ridiculous. I know you want to push people into buying the ad free version but when the ads set off a loud siren and theres no way to stop it, then your game deserved 1 star. Fix it and I'll glad bump it to 5 stars.
It is so great. You start off as a human and what not, but if you die and you were bitten by a zombie you turn into one. An idea for a new game is a real life normally job simulator. Have jobs like business men or women, army, dodgers, etc.
The only things bad with this is; how fast the hunger drops and the controls. Also the backpacks come off too easily. Like a zombie starts biting my leg, everything in the backpack and the backpack itself just falls down.
- Dead characters are restored at the beginning of a new game so that you can choose them again.
- Curing people elicits either a positive or negative response.
- People are grateful if you save their life (pick them up when dying).
- Surviving death or injury increases your "Toughness".
- Remarks about superior or inferior stats during fights.
- Friends are more likely to offer their items or request yours.
- The home of the "Rogues" is now the sewer instead of the subway.