Tiny Flock is an endless runner where you don't control a character — you
control a flock. Thirty tiny creatures stretch, wave and trail behind you like
a murmuration of starlings, and this swarm is your health bar and your hitbox
at once. The run ends only when the last one falls.
Most crowd runners are about watching a number grow. Tiny Flock inverts that:
flock size is a genuine trade-off, not a score.
• A big flock survives more hits — but it's a wide, tall target that can't fit
through tight gaps.
• SQUEEZE to compress the flock into a tight ball and thread narrow corridors.
It slows you down and a packed flock takes concentrated damage, so you can't
hold it forever.
• JUMP and DIVE through ceilings, ground spikes and squeeze gates. The whole
flock follows your path in a rolling, front-to-back ripple.
• Obstacles shave off whoever they touch. Lost members scatter as STRAGGLERS —
slow down or take a risky detour to rescue your own people and rebuild.
• Sometimes you should choose to get SMALLER: brutal corridors that only a tiny
flock survives, followed by a field to rebuild in.
THE ONE-SURVIVOR MODE
Drop to a single creature and the game transforms — the music thins to a lone
melody, the colours drain from the world, control sharpens, and stragglers
glow. Clawing a comeback from one survivor back to a full flock is the moment
the whole game is built around.
FOUR WORLDS, EARNED BY DISTANCE
Dusk, frost, ember and verdant cycle past as you run — reached by getting
further, never chosen from a menu.
FAIR BY DESIGN
No timers, no energy, no pay-to-win, and no ads. Just you and a fragile living
thing you're trying to keep alive.
Compare your best distance on the global leaderboard.
Shepherd a living flock. The swarm is your health bar. Don't lose them all.