The mobile educational application called Continho is a game that should help a character (eponymous) to acquire knowledge to get to the University (UFPE), but for this it is necessary the student / player to win ten challenges.
Upon entering the game, there is a map on which are ten chests of knowledge within each there is a microconto with four questions. If all questions are answered correctly (there is thus 100% accuracy of responses), the map will reappear on the screen and the next bag will be visible to be made other activity (scene that will be repeated with the ten chests). The student / player will have two chances to hit all the questions, but if you lose, will reappear the map, forcing him to re-open the chest where it was.
Proposal of Prof. Masters Evaldo Gomes