Corridors is a slow, seasonal space game. Every season a new galaxy is built from a seed: thousands of systems, honest lanes where distance is time, portals between inhabited worlds, three factions racing for the three fragments of the Carrier.
You get a home planet, a ship and a faction. Trade what your planet makes for what it lacks. Chart the unknown and sell the data. Hunt the Static - the swarm that raids a system every few days - or hunt pilots of the other factions. Build your base, hire an engineer, craft from the materials you find. When the season ends, the Hall of Fame remembers, and a new galaxy is born.
- Free. No pay-to-win. Nothing you can buy gives an advantage.
- A single, optional supporter pack per season - a donation. In return: a ship skin and twice as many push alerts. That is all.
- Short sessions: dock, trade, set a course, come back later. Pushes tell you when something happened.
- Three factions, a shared board, real cooperation: raids are defended by everyone docked nearby.
- Built from a seed: the galaxy is different every season, the map is fog until your faction charts it.
Made by one developer. Bugs and ideas: the Pilot screen has a feedback form read by a human.
Seasonal space strategy: lanes, portals, three factions, a galaxy from a seed.