Sonar: Dark Maze

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Content rating
Everyone
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Content rating
Everyone
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About this game

Sonar is a maze game you play mostly with your ears.

The maze is pitch dark. You can't see the walls, you can't see the exit, and
you can't see what's moving toward you. What you have is a sonar pulse. Tap
the button and a wave spreads out from you, lighting the corridors for a
moment before the dark closes back in. That snapshot is all you get until the
next ping.

The exit gives itself away. It pulses on its own, and its sound carries much
further than its light, so long before you can see it you can hear whether
you're getting warmer or colder. Distance is measured through the corridors,
not in a straight line: a wall between you and the exit makes it sound far
away even when it's a few steps off.

The catch is that the ping cuts both ways. The moment your wave touches an
enemy, it knows where you are and comes for you. The wave ignores walls, so
the one behind the wall sees you too. Every ping is information, and a
confession.

There are five kinds of things in the dark:
- Hunter: waits in place with a slow, pulsing light. Comes for you if it sees
you or your ping reaches it.
- Patrol: walks its corridor end to end. Its light pulses faster but smaller.
- Tower: charges its light and fires a ring of its own. If the ring touches
you, the tower and the hunters around it all come. Hit the ring with your
own ping and it breaks.
- Silent Hunter: almost no light, no sound. Ignores your ping. Only comes if
it sees you.
- Mimic: glows like the exit and sounds like the exit. But its color leans a
little green, its rhythm stutters, its voice is a bit lower. A careful ear
can tell.

One promise: if you don't ping, every level has at least one path to the exit
that stays clear of every enemy. Each maze is built around that rule. If you
can find it.

Level 1 is a small maze with a single hunter that's slower than you. By level
50 the maze is 30x30 rooms, there are 20 enemies, and all of them are faster
than you. From 51 on it's 24 enemies at that same difficulty, and the levels
never run out. Every level is a freshly generated maze.

Headphones make a real difference: something on your left sounds like it's on
your left. There's no tutorial screen. The first levels teach you.

In short:
- Dark maze game built around sound and brief flashes of light
- Five enemy types that each behave differently
- Stereo audio designed for headphones
- Procedurally generated mazes, a new one every level
- Difficulty ramps across 50 levels, then keeps going without a limit
- Playable offline
- Free, contains ads

Put headphones on and turn the lights off.

I built this on my own. If something feels off, or you get stuck somewhere,
write to me. I read everything.
A pitch-dark maze you navigate by sound. Ping, listen, and avoid the hunters.
Updated on
Sep 22, 2026

Data safety

Safety starts with understanding how developers collect and share your data. Data privacy and security practices may vary based on your use, region, and age. The developer provided this information and may update it over time.
  • This app may share these data types with third parties
    Location, App activity, and Device or other IDs
  • This app may collect these data types
    App activity and Device or other IDs
  • Data is encrypted in transit
  • Data can’t be deleted

What’s new

- New enemies: Patrol, Tower, Silent Hunter and Mimic
- Rebalanced difficulty: peaks at level 50, endless after that
- Every level now guarantees a safe path to the exit if you don't ping
- New sounds and visual polish
Content rating
Everyone
Learn more

App support

Phone number
+905057093857
About the developer
Tahsin Karakilic
tkarakilic@gmail.com
Firuzaga Mah. Cukurcuma Cad. 34425 Beyoglu/İstanbul Türkiye

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