A paddle, a ball, and a wall that fights back.
40 stages, with a peak every 10. Clear one without losing a ball and it keeps a frame of its own, along with your best score.
A NEW FIELD EVERY DAY
The same one for everybody, and one attempt. Losing the three lives ends the day — and pays tokens all the same, because a day played is a day played. The streak counts the days you won, and one forgotten day a week does not break it.
48 POWER-UPS, 5 CATEGORIES
The frame tells you what an item does before you catch it. A circle changes the ball, a bar changes the paddle, a red diamond is a trap. You never have to guess what you just caught.
14 BALL TYPES
Fire, thunder and eleven more, each with a trail of its own. You never lose sight of your ball, not even with 6 of them on the field.
COMBOS THAT HAVE NAMES
6 named combinations waiting to be found. Thermal shock, chain reaction, short circuit. Each one is a discovery, not a tooltip.
TWO BOARDS, NEVER ADDED UP
Playing without help and using a continue have separate lists, of equal weight. The board of the day resets with the day — everybody played the same field, and that is the only perfectly fair comparison this game makes.
STATUSES YOU CAN SEE
Paddle and field effects stack. The rail shows 6 of them at a time, each with a time ring and, if you want them, the seconds as a number. Nothing about guessing when the laser runs out.
ACCESSIBILITY ON THE FIRST SCREEN
High contrast, reduced flashing, numeric timers and 3 speed scales. Nothing hidden in a submenu.
TOKENS, AND WHAT THEY ARE FOR
You earn tokens by playing, and spend them to continue a run where it ended. Every run also has one continue that costs no tokens. Nothing is locked behind a payment: all 40 stages are there from the start.
All forty stages and the daily challenge work offline. Only the boards need a network. Available in English, Portuguese and Spanish.
Ads never interrupt a match and never cover the arena. Between stages there is a full-screen ad, spaced out and off after the first stages. Rewarded videos are optional and always begin with your tap.
Break every block. 48 power-ups, 14 balls and a new field every day.